An administration’s top priority should be to encourage high school students to create outstanding engineering and science projects. Every few months, new technological and scientific discoveries are made. As soon as one technological breakthrough reaches consumers, another, more advanced one appears and takes its place. Students in high school who work on robotic projects will most likely develop an appreciation for science and technology.
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Robotics projects in high school are not done in isolation. Students learn about planning and teamwork, and they will likely discover that robotic projects take time and patience to complete. Many will discover that communication is the key to project success. In addition to project advisers, teachers, other students, and even parents, the student will need to interact with established engineers and scientists.
Robotics Project Types
High school students can choose from a variety of robotics projects, including control and automation projects, machine vision projects, and autonomous robot projects and experiments. Control and automation projects allow students to engage in such activities as building voice-controlled robots. Machine vision projects allow students to use optical image acquisition devices to identify and count objects. Students can write code and design hardware for autonomous robot projects like Rubik’s cubes.
Robotics Project Tools
Students may receive a variety of tools to complete a high school robotics project, such as mechanical kits, motor boards, and power boards. These kits assist students in getting started by including many mechanical and structural components required for building and controlling the robot. Students are also taught how to use memory sticks to install codes. Students can control the robot’s motor via the motor board, while the power board controls the robot’s code as well as the other boards.
Robotics Project Values
The educational value of high school robotics, as well as the positive long-term impact on students, make the projects extremely important. Working on robotic projects teaches students how to deal with challenges, such as planning and researching, designing experiments, selecting materials and equipment, making calculations, and presenting the results. Students gain experience in the real world of science and engineering.
Science Fair Participative Value
Preparing robotics projects for science fairs is one of the most effective ways to learn about science and engineering. According to the National Research Council, a lack of interest in engineering and science is evidence of a lack of active learning in the classroom. According to studies, up to 4% of students who compete in science fairs advance to major competitions such as the Intel International Science and Engineering Fair.
Arduino vs. PC
A standard PC or even a smartphone has far more memory and computing power than an Arduino, but don’t let that deter you. The Arduino is best suited for simple repetitive tasks like controlling the speed of a motor. It cannot run multiple sophisticated apps with high-speed colour graphics at the same time. Because it is intended for electronic control applications, its designers chose a low-cost design with only a few components.
For Beginners: Starter Kit
An Arduino board does not do much on its own; it requires a few other components with which it can communicate and act. Although you can buy an Arduino on its own, hobby stores sell useful kits that teach you the fundamentals of hardware and software. A good kit includes, in addition to the Arduino board, a breadboard for prototyping, resistors, light-emitting diodes (LEDs), and other electronic components, wiring, and a 9V “wall wart” AC adapter to power the Arduino. Better kits include instruction manuals that walk you through the circuit building and coding processes.
A computer is required to program the Arduino. You can use a Windows, Mac, or Linux computer. You must also obtain a copy of the Arduino Interactive Development Environment (IDE),
Light and Other Sensors
Aside from switches, some of the simpler sensors available for the Arduino include light, temperature, and magnetism sensors. Another way to control an Arduino is with variable resistors. In addition to the on-off nature of the digital pin, the board has a set of analogue input pins that allow you to control the Arduino with signals that vary continuously.
Tones, Tunes and Noises
The digital output pins on the Arduino can power a small, palm-sized speaker. Your programs can generate tones in the speaker by setting a digital pin to high and low values at audio rates (about a hundred times per second). To generate an audio signal, create a loop that sets the pin high, waits 5 milliseconds, then sets the pin low and waits another 5 milliseconds. The speaker will produce a tone of 100 hertz with a total cycle time of 10 milliseconds. You can create musical scales and play tunes with the right programming. You can create a buzzer or siren using different programming.